Friday, July 18, 2008

Accessorizing your living room with Peripherals


Within the limits of a standard sized living room, there is only so much space that any one person has to store the necessities (furniture, television, gaming consoles, lamps...you get the idea). This leaves precious little room for the finer things in life, like fake drum sets and guitars that function only to facilitate you living out your wildest rock star fantasies. While I currently possess four guitars, a drum set, and a much less imposing wired microphone for Rock Band and the much less occasional Guitar Hero performance, I cant help but worry about the future of gaming peripherals. Surely new advancements in faux musical instruments will cause me to replace my current ones, but what about the rumors that every major game company is planning to add new hardware to thier lineup? We already have the Wii Fit balance board, the new motion sensing plus add-on for the Wiimote, the rumored pointing device from Microsoft, and whatever bastard controller Sony is concocting to stay in the motion sensing race (I'm still jaded I had to buy a $55 Dual Shock when we all know rumble should have been included with the original six-axis).
Is this a repeat of the 90s? Have we learned nothing from the past? I still remember having to box up my Power Glove, Track and Field pad, and assortment of Dreamcast light guns, banishing them to the depths of my basement. All that money, spent for the sole purpose of enjoying a variety of new titles that would eventually support each peripheral...which never happened. I'm not saying that we should protest new innovations in gaming, but I feel there are better ways to innovate than to introduce new input devices to modulate the same old gameplay. So heres to encouraging console manufactures to enforce interoperability among similar peripherals with similar functions and holding off controller innovations until they are more than single modifications introduced in each iteration. Its high time we only shell out the dough when something novel, worthwhile, and more importantly well designed and thought-out has been presented to us. Until then, we need to fight our impulsive urges to buy everything released for our beloved consoles and demand better.

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